Company CIN: U80100GJ2019NPL108202
Email ID: support@ihubgujarat.in
Honorable Prime Minister Shri Narendra Modi ji urged startups and entrepreneurs to develop innovative “toys and games, for India and of India” to meet domestic demand and increase its share in the global toy business, estimated at Rs 7 lakh crore. He also called upon people to support indigenously developed apps which could replace the ones currently in vogue and are controlled by foreign companies.
To create indigenous technology in Toy Industry and as a part of Atmanirbhar Bharat i-Hub is launching Mind to Market innovation challenge for Toy Industry. This initiative will help us to develop a responsive ecosystem to connect the youth of India and empower them to contribute with their ideas, energy, and technical prowess to serve the Nation.
Sr. No. | Statement | Action |
---|---|---|
1 | Cultivating values through toys | |
2 | Create toys that promote physical fitness and a holistic personality development | |
3 | Agriculture and Farming equipment toys | |
4 | Teaching/learning yoga through toys (models) | |
5 | Toys to narrate local folk tales and fables like Panchtantra | |
6 | Best From Waste | |
7 | Development of Toys that reflect Indian culture and ethos as souvenirs | |
8 | Toys to depict national events in the 75 years of Indian Independence | |
9 | Create toys of National icons to mark their Birth Anniversaries as well as toys depicting important forthcoming events | |
10 | Toys as a medium to further the spirit of "Ek Bharat, Shreshtha Bharat” | |
11 | Develop Online games using IT tools | |
12 | Toys representing India's rich heritage and culture | |
13 | TOYS THAT ENCOURAGE LEARNING IN A SCHOOL ENVIRONMENT | |
14 | TOYS THAT ENCOURAGE LEARNING IN A HOME ENVIRONMENT | |
15 | ANALYTICAL/CREATIVE THINKING TOYS | |
16 | PHYSICAL AND COGNITIVE DEVELOPMENT FACILITATING TOYS | |
17 | TOYS CONTRIBUTING TO EARLY CHILDHOOD DEVELOPMENT | |
18 | TOYS / GAMES FOR THE ELDERLY POPULATION | |
19 | TOYS / GAMES FOR THE SPECIAL NEEDS POPULATION | |
20 | Integration of technology : TOYS / GAMES BASED ON ELECTRONICS, AUGMENTED REALITY, 3D PRINTING |